Final Fantasy XV is one of the few games that has been continuously coming out with post-game content since its release back in 2016. Episodes Gladiolus, Prompto, and Ignis gave players dedicated backstories into Noctis’ friends and provided some additional insight into key plot points that happen during the main story of the game. To firmly mark the end of Final Fantasy XV and the DLC content it added over the last few years is the recent release of Episode Ardyn.
The most difficult part about playing a video game is the ending. When starting a game for the very first time, we’re still figuring out what kind of experience we’re going to get. What is the story about? Will I like these characters I’m about to spend my time with? Does this game play smoothly enough for me to exert the effort to continue? All these questions and more might be running through your head, and the furthest thing from your mind is getting to the end. But when the end finally arrives, especially when you spend a considerable amount of time sticking with an ongoing series for a number of years, you struggle with saying goodbye.
The Walking Dead: The Final Season concludes the story of beloved character Clementine, watching her grow from the sweet and innocent little girl who needed protecting in Telltale Games The Walking Dead: Season One to the tough young teen who knows how to survive and be a protector in her own right in subsequent seasons that followed. Although The Final Season is truly the end of Clementine’s story and is the last remnant of a series that once elevated Telltale Games as a leader in narrative and choice based games, it’s a fitting end to an unforgettable video game series and the characters we’ve grown to care about. Warning: Some spoilers ahead for all four of the main Walking Dead seasons.
Concluding a video game can come with an array of emotions. There’s a sense of completion and satisfaction when you finally get to the point of seeing how the journey ends. You can be filled with a pang of longing and a bit of sorrow that there’s nothing more to do, except say goodbye. Or you can feel shock and anger over a conclusion you did not expect, a pay off that can feel like a colossal waste of time. Endings, especially in video games, can provoke a strong reaction from players. Far Cry 5’s two endings have made such an impression that I’m still unsure how I’m supposed to feel.
Perusing my backlog of games, both digital and physical, it can be difficult to choose what to play next. But there’s something about a brand new game in your possession that makes you itchy to play it. A peek at what your journey with this game will look like, so to speak. The one to have the honor of being my game of the moment is NieR: Automata.
Thanksgiving weekend has been the perfect time to catch up on video games or shop for new ones during the Black Friday sales. While the goal for most shoppers is to use the massive deals and markdowns to get a head start on those holiday shopping lists you have for family and friends, it can also be an irresistible excuse to use those discounts to purchase big money items you have been wanting for yourself. As I slowly recover from my turkey coma, I’ve had a mildly games related long weekend.
Video games are often a form of escapist entertainment. We play to have fun, lead lives that are different from our own, and forget our real world problems for a little while. But what happens when you combine fictional stories with today’s commentary about current events? Can we still view these games as pure fun and escapism when these messages, subtle or overt, become unabashed in their intention to drive a point home?
When Dontnod Entertainment released Life Is Strange back in 2015, it became the unexpected hit that invited gamers to get swept up in the friendship between Max Caulfield and Chloe Price, while helping them uncover the mystery behind popular girl Rachel Amber’s disappearance. However you choose to end Max and Chloe’s story, Life Is Strange is a complete game. But for developer Deck Nine, there’s still another story that hasn’t been told—the story of Chloe and Rachel.
My friend and I started a tradition of playing games that offer an online multiplayer feature or cooperative play ever since I joined the vast and wonderful world of video games. We have played everything from Borderlands to Overwatch. It’s quality time we look forward to scheduling every other weekend when we may not always see each other in person due to conflicting work schedules. It has made playing and finishing games easier and fun when you have another person uniting in your cause to seeing a game through to the end, or at least having a partner to fight a particularly hard boss. The latest game to be added to our small but growing collection of games we can and have played together is Far Cry 5.
One of the most rewarding things about blogging is its community. The simple act of reading, commenting, and following other bloggers, whose interests are similar to your own, leads you to life long friends and supporters you never would have connected with otherwise. And what’s especially great about the WordPress community is the overwhelming warmth and kindness that unfailingly greets you every time you come online, which can sometimes inspire your fellow peers to nominate you for a blogging award.
Whenever a new game releases, we expect that it’s a completely finished product with not much else to add after a player beats and completes all there is to offer. Sometimes DLC may get developed and added later for purchase, as this has been a common practice for most video games. But once a game has been experienced for the first time and we feel mostly satisfied with what we have played after it’s over, we’re already moving onto the next story and gameplay to pull at the heartstrings and excite us. The game we just played will still be the same game when we revisit it at a later date, right? Not exactly when we look at a video game like Final Fantasy XV, the one game so far that’s striving to give players newer content with tweaks to the gameplay each and every time you decide to load it up on your console.