Ever since French studio Dontnod Entertainment released Life is Strange in 2015, the decision-based, story driven adventure game about a teenager who has the power to rewind time, it went on to become one of the best interactive video games of the year. By combining the supernatural with the highs and lows of being a teenager, Dontnod created a compelling episodic narrative full of characters with nuance, unexpected twists, and a hella good soundtrack of indie artists to set the mood and tone of the entire game.
Developer Deck Nine continues the legacy Dontnod Entertainment started with the new game Life is Strange: True Colors.
Continue reading “Video Game Review: Life Is Strange – True Colors”
The feeling you get when you reach the end of a video game can be exciting and satisfying. Or unsatisfying if the ending wasn’t what you expected. After spending seven long months on Cyberpunk 2077, I witnessed one of many possible endings the story could have. While the ending I got had some really good moments, it wasn’t the emotional payoff I had hoped it would be. I’ll try to keep my discussion of the game as spoiler free as possible.
Continue reading “Cyberpunk 2077: A Video Game That Could Have Been So Much More”
Being one step closer to finishing a video game often brings a mix of emotions. There’s excitement at finally knowing how everything ends and what the fate of your character will be, but there’s also a little bit of sadness for that end of the journey.
Playing Cyberpunk 2077 for me means deferring all main story quests in favor of doing all of the side missions to stretch out the game a little longer. Now that I’m almost done playing the game this had some unintended consequences I hadn’t thought about.
Continue reading “Waiting For The Next Job: The Downside Of Finishing Nearly All Side Quests In A Game”
The end is nigh for Cyberpunk 2077, a video game I played since December of last year, and one of the most contentious games to ever be released in 2020. After spending about 117 hours with the video game I have experienced the game’s highs and lows and the in-between. While I’m not quite done with Night City just yet, there have been some things that stood out during the times I played.
Continue reading “Cyberpunk 2077: Closing In On The End”
As the weather warms up and optimism grows around the U.S. over a successful vaccine rollout, there’s potential in the air that the rest of 2021 can be salvaged. While I am one of the many eager to step out of self-hibernation and into the world once more, the past few months has been good for video games, reading, and watching. Here’s a brief roundup of what has been keeping me entertained until those summer vibes eventually lure me away from the comfort of my own home.
Continue reading “May Update: What I Have Been Playing, Reading, And Watching”
The longer I play video games the more I realize I can’t recall a time where I have ever finished a game at 100 percent. There have definitely been games where I completed the main story and even did almost all of the side quests. But being able to boast about finding every collectible there is, unlocking every secret tucked away in a level, it’s not something I can put a claim on.
Continue reading “One Hundred Percent Completion: Finishing And Unlocking Everything In A Game”
As CD Projekt Red’s Cyberpunk 2077 continues to be mired in lawsuits and new issues with the game, I have continued my journey through Night City undeterred. Playing as the mercenary V I have tackled the plethora of side jobs the game has, while leveling up and raising V’s street cred. An open world game as big as Cyberpunk 2077 is you’re bound to get lost in it, and spend more time doing other things instead of really playing the game. Cyberpunk 2077’s photo mode has served as the biggest distraction of all but one I come back to every time I play.
Continue reading “Walk This Way: Turning Night City Into My Very Own Fashion Photo Shoot In Cyberpunk 2077”
CD Projekt Red’s newest video game Cyberpunk 2077 was the anticipated game on almost every gamer’s wish list. When it finally came out on December 10, 2020 it was revealed to be a buggy and nearly unplayable game for most players, especially if you were playing it on the last gen consoles and not the latest ones. As unexpectedly contentious as Cyberpunk 2077 has been since its release, I had the opportunity to play some of it during the holiday break I had in December on my Xbox One console. What I’ve experienced so far has been fun and enjoyable in spite of the game’s flaws.
Continue reading “Welcome To Night City: First Impressions On Cyberpunk 2077”
Interactive, point and click narrative video games are one of my favorite types to play, especially when key decisions in a game will shape how your story unfolds and ends. One of the developers who have been doing an impressive job of creating memorable stories and characters is Dontnod Entertainment. When Twin Mirror came out on December 1st I was eager to check out what new adventure the studio behind Life Is Strange and the recent Tell Me Why will be taking players on this time.
Continue reading “Video Game Review: Twin Mirror”
Over the the last few months I have been going back to much older video games to pick up where I left off and finally complete them. Among those games I’ve returned to is Remember Me, a 2013 video game developed by Dontnod Entertainment and published under Capcom. I had forgotten that the studio behind the widely successful Life Is Strange series were the same people who did Remember Me seven years ago. After playing the game and beating it a few weekends ago, one of the things that stood out in my mind was the recurring theme of memories that has popped up in the French studio’s later titles.
Continue reading “The Things We Remember: Dontnod Entertainment’s Continued Fascination With Memories In Their Video Games”