The most difficult part about playing a video game is the ending. When starting a game for the very first time, we’re still figuring out what kind of experience we’re going to get. What is the story about? Will I like these characters I’m about to spend my time with? Does this game play smoothly enough for me to exert the effort to continue? All these questions and more might be running through your head, and the furthest thing from your mind is getting to the end. But when the end finally arrives, especially when you spend a considerable amount of time sticking with an ongoing series for a number of years, you struggle with saying goodbye.
The Walking Dead: The Final Season concludes the story of beloved character Clementine, watching her grow from the sweet and innocent little girl who needed protecting in Telltale Games The Walking Dead: Season One to the tough young teen who knows how to survive and be a protector in her own right in subsequent seasons that followed. Although The Final Season is truly the end of Clementine’s story and is the last remnant of a series that once elevated Telltale Games as a leader in narrative and choice based games, it’s a fitting end to an unforgettable video game series and the characters we’ve grown to care about. Warning: Some spoilers ahead for all four of the main Walking Dead seasons.
Continue reading “All Things Must End: Bidding Telltale Games The Walking Dead Series A Fond Farewell”
Video games are memorable experiences and it’s often tied to the staff who have made these games possible for thousands of gamers to enjoy. But when a studio makes the decision to abruptly close and lay off their staff without warning, what settles in is shock, confusion, and uncertainty for those involved and the projects now in limbo. This is the situation Telltale Games has found itself in.
Continue reading “End Of An Era: Reflecting On The Sudden Shutdown Of Telltale Games”
As the last remnants of summer fades away and autumn gracefully appears in all of her magnificent and colorful splendor, the days have been growing shorter, the rhythms of life relaxing into a steady hum of regular schedules and routines. September and October tends to feel like the calm before the rush of holiday obligations and preparations that come right after them. Summer has been a particularly busy time for me this year with vacations, trying new things for the first time, and entertaining myself with Netflix or games that caught my attention based on my mood at any given time. To give summer a proper sendoff, here are just some of what I’ve been busy with in the last few months.
Continue reading “Summertime Wrap Up: An Update On Life And Geekery”
Telltale Games succeeded in turning the popular series The Walking Dead into an interactive story experience fueled by player’s choice. The story of Lee and Clementine is one of gaming’s most emotionally satisfying stories ever told and one of the most memorable characters to come out of video games. It’s not surprising that Telltale isn’t quite ready to let go of Clementine, even if she’s playing second fiddle to a new set of characters in The Walking Dead: A New Frontier. The final results in the game can determine what kind of person Clementine develops into through your decisions in A New Frontier.
Continue reading “The Walking Dead – A New Frontier: How Telltale Games’ Final Story Results Personalize Player’s Choice Further”
Over the years, video games have proven to gamers the world over its ability to tell good stories. All that’s needed are good writers, strong direction, and a great cast of voice actors. As someone who used to be considered a non-gamer, I discovered what I have been looking for in games––story and characters I want to dive into as readily as I do with reading books or watching movies, but with the interactivity to engage with the characters and participate in the story.
Continue reading “The Walking Dead’s Lee And Clementine – Testing A Player’s Definition Of Morality”