In the land of sequels, reboots, and remakes it’s beginning to be difficult to see anything having a definitive and decisive ending. We stretch out experiences for as long as we can. At times it can enhance a story to build upon what’s already there. Or it can be at the detriment of an already solid experience. Video games are the perfect entertainment medium to keep coming back to for new missions and boss fights to face at any time. Games like Destiny, Overwatch, and Fortnite are wildly successful because they’re games that don’t have an “ending” in any traditional sense of the word. Instead, they’re video games that are great for short bursts of gaming with the occasional new maps, characters, or events to participate in every few months or so. But as huge and popular these games are, does this mean we’re beginning to move away from video games that are mostly singular and conclusive experiences?
Online game nights, or every other weekend for online fun, is a tradition I cherish with my good friend. Sometimes our options for multiplayer games we can play together are limited, but they aren’t lacking in quality either. Since coming back from my vacation a few weeks ago, we got together to play a few rounds of Overwatch. By going back to Blizzard Entertainment’s stellar online multiplayer game, I finally got to discover the joys of Overwatch’s latest addition to the team Brigitte.
Last year I picked up Blizzard Entertainment’s Overwatch and joined the millions of people who fell in love with this widely popular online multiplayer game. It became the game to play with my friend whenever we had our gaming sessions every other weekend. With currently 26 characters to choose from, Moira being the newest and latest character to join the roster, players are bound to find one or two they really enjoy playing as. After spending more time playing the game and almost trying every single character available, I can confidently say I have found the ones I’ll gravitate towards each and every time.
At this point in my gamer life, I have played and been exposed to a wide range of video games. I’d say I have come a long way since my medium status as a gamer when I fully embraced being one back in 2009. But one of the games I haven’t played much of are games specifically designed to be online multiplayer games. Think of games like Destiny and League of Legends. These type of games don’t interest me much because it requires you to either play with a friend who owns the same game as you, or play with a bunch of strangers online if you don’t know anyone else who has the game. I’ve always been content with playing games that are singular experiences and doesn’t require an Internet connection to play. Recently, I finally took a chance on Blizzard Entertainment’s wildly successful 2016 online multiplayer, first-person shooter Overwatch.