A staple of most BioWare games are the romance options and paths you can choose from. Whenever a new game is announced from the developer, one of the things fans instantly think about are the potential romances players will get to experience. Mass Effect: Andromeda is BioWare’s fourth game in the Mass Effect series, but with a brand new story and a whole new cast of characters. Andromeda has very loose ties to the original trilogy and is meant to stand apart from it. The game’s sort of blank slate gives players the opportunity to follow the adventures of Pathfinder Ryder and his/her team as they travel the galaxy in search of a new home. Finding viable home worlds is a tall order, but no one ever said a little bit of romance couldn’t be on the table either. Andromeda has a number of romance options for a female/male Ryder to choose to cozy up to. My first playthrough of the video game led me to choose crisis response specialist for the Andromeda Initiative Liam Kosta as my Ryder’s love interest.
You may be wondering why I have a progress report up earlier this month, instead of at the end of the month like I normally would. This can only mean one thing––it’s mission accomplished on Mass Effect: Andromeda! I decided to get this done sooner rather than later. Why wait until the end of the month when I can detail my final thoughts on the game now? I will be avoiding spoilers for the end of the game and key plot points in this report.
Out of all the tasks Mass Effect: Andromeda has you doing, and there’s a lot, the best part about playing this game is the loyalty missions for your crew. What I noticed about playing Andromeda this month is how a huge chunk of my gameplay time has been spent on diving deep into who my Ryder’s crew is as individuals. What their strengths and weaknesses are. What they hope and fear for themselves and for others closest to them. It’s time to conclude this month with another video game progress report.
Playing any RPG game like Mass Effect: Andromeda will require a ton of time and investment. Sometimes RPGs can be both vast and overwhelming to figure out what to do next. It’s a feeling I constantly confront every time I spend a few hours with the game. My journey through Andromeda continues with another special edition report of my video game challenge.
When you play video games long enough, you become acquainted with fighting all types of boss fights. Easy boss fights. Average boss fights. Damn hard, WTF boss fights. Gamers will know and learn them well. Most video games aren’t complete with at least one major boss fight at the end of each level. Gamers come in always anticipating and expecting them. What will this boss fight be like? What strategy do I need to execute to get the best result at defeating the boss? Sometimes it’s almost easy to figure out your opponent’s go-to moves and attacks and then adjust accordingly. But once you figure out what you need to do, a fight should be quick and easy to get through, right? Not always, as I learned when fighting against the Cardinal boss in Mass Effect: Andromeda.
Time flies when you’re having fun and April has been a great month of video gaming ever since Mass Effect: Andromeda came out. As April draws to a close this week, it’s time to start the first of many special edition video game challenge progress reports (spoiler-free unless stated otherwise) for Andromeda.
One of the most highly anticipated games of the year, Mass Effect: Andromeda, finally released last week and there’s already so much to say about the game. It’s a new adventure, story, and cast of characters. It may feel familiar, but there’s a lot about Andromeda that already feels different. Mostly in a good way so far.
In all the time I have become a gamer, I learned I’m pretty selective about which games I’ll play or invest time and money on. While everyone may be playing the next hot game release to hit the shelves, I’ll be sitting on the other side of the fence either not particularly interested in the title or I’ll have some interest in it but not enough to get the game on Day 1. Video games are an expensive hobby and I’m not willing to buy every single game everyone seems to be talking about. This also helps control my backlog a bit. Not by much, but at least I’m not too bad off on the games in my possession that I may or may not ever play. When the calendar finally flipped to March, my excitement kicked in for the one, rare game I’ll never hesitate to throw my money at before or on release day––Mass Effect.
I don’t proclaim myself to be a fashion expert, but I have an appreciation for well put together styles, color combinations, and tasteful accessorizing. Everyone’s personal style will be different and we all have our own idea of what fashion means to us. It’s a form of creative expression and the first impression we get when we meet someone. I have mentioned it many times before that while I’m a geek at heart, my fashion choices don’t outwardly show my geeky enthusiasm. I may admire a Lara Croft T-shirt worn by a friend, but I won’t wear one myself. I may think a piece of geeky jewelry looks cool, but still not feel compelled to wear them with my clothes. My style is simple, classic, and extremely feminine with dashes of floral prints paired with comfy leather boots. When Bioware hosted a fashion show at this year’s PAX Prime in Seattle to reveal a new line of geek clothes, I fell in love at first sight.
A key component in video games or any kind of media we enjoy to partake in begins with a writer and a story. The characters and the world they exist in wouldn’t be possible without one person or a team of people in the writer’s room brainstorming and building the kind of stories they wish to see. In order for a story to have life, you’ll need to know the history of the world you’re creating, the personal struggles and triumphs of your characters, or the current issues concerning their world. Playing video games tend to reveal most of what you need to know as you experience the game. The rest that isn’t central to the story often wind up in a game codex.