Anticipating the release of a brand new video game is the equivalent of what a child waiting for Christmas Day feels like—eager and a little impatient. You just want the day to arrive so you can unwrap that new game and start playing it immediately. Developers will tease and drop as many or as little details as possible to keep excitement high until release day arrives. But when an official announcement is made that the video game you have been waiting for has to be delayed by two or five months, you’ll be faced with crushing disappointment until you realize this could be the best thing to (hopefully) happen to the video game.
The video game Life Is Strange 2 drew to a close with the release of its final episode last week. The way the story ends is dependent on the choices you have made throughout all 5-episodes of the game, similar to the original Life Is Strange. No matter which ending you get, it’s just about guaranteed you’ll be affected by it in some way and it’s a testament to how strong the writing and characterizations have been in this second outing.
Ever since I got a Nintendo Switch one of the games I adore picking up from my, albeit, small Switch library is Super Smash Bros. Ultimate. I often play as Kirby because, well, what’s not to like about Kirby? He’s cute, pink, and effective in most of the matches I play. Getting in a quick game or two during the times my schedule is particularly tight gives me the opportunity to not only unlock the remaining characters I’m still missing from my fighter roster, but also a chance to try out some other characters I may or may not be aware of from Nintendo’s sprawling video game history. When I’m not so inclined to play as Kirby, there have been four standout characters I like to play as from time to time.
The summer season tends to encourage people to go outside or plan vacations. Other times it’s a good reason to catch up on other leisure pursuits, like gaming. My summer has been getting away from me with vacations, social engagements, and general errands that have been keeping my schedule jam packed. But I have managed to fit an hour or two of gaming on some weeknights and weekends.
Final Fantasy XV is one of the few games that has been continuously coming out with post-game content since its release back in 2016. Episodes Gladiolus, Prompto, and Ignis gave players dedicated backstories into Noctis’ friends and provided some additional insight into key plot points that happen during the main story of the game. To firmly mark the end of Final Fantasy XV and the DLC content it added over the last few years is the recent release of Episode Ardyn.
The most difficult part about playing a video game is the ending. When starting a game for the very first time, we’re still figuring out what kind of experience we’re going to get. What is the story about? Will I like these characters I’m about to spend my time with? Does this game play smoothly enough for me to exert the effort to continue? All these questions and more might be running through your head, and the furthest thing from your mind is getting to the end. But when the end finally arrives, especially when you spend a considerable amount of time sticking with an ongoing series for a number of years, you struggle with saying goodbye.
The Walking Dead: The Final Season concludes the story of beloved character Clementine, watching her grow from the sweet and innocent little girl who needed protecting in Telltale Games The Walking Dead: Season One to the tough young teen who knows how to survive and be a protector in her own right in subsequent seasons that followed. Although The Final Season is truly the end of Clementine’s story and is the last remnant of a series that once elevated Telltale Games as a leader in narrative and choice based games, it’s a fitting end to an unforgettable video game series and the characters we’ve grown to care about. Warning: Some spoilers ahead for all four of the main Walking Dead seasons.
There are two conventions I always look forward to attending once a year—New York Comic Con and PAX East. Spring is always PAX East season, and I closed out the month of March with a weekend trip to Boston to go to the convention for the fourth time. My impression of this year’s PAX is…well…a bit disappointing.
One of the biggest reasons I got into gaming are the well-crafted stories behind the cool graphics and fun gameplay. Stories with an emotional heartbeat and memorable moments that will remain with you even after the last credits have rolled. It’s a connection I seek out in much of the video games I play. So what do you do when you encounter a game that has a potentially mind blowing story, but to get there, you have to slog through gameplay that’s less than what you expected?
In the land of sequels, reboots, and remakes it’s beginning to be difficult to see anything having a definitive and decisive ending. We stretch out experiences for as long as we can. At times it can enhance a story to build upon what’s already there. Or it can be at the detriment of an already solid experience. Video games are the perfect entertainment medium to keep coming back to for new missions and boss fights to face at any time. Games like Destiny, Overwatch, and Fortnite are wildly successful because they’re games that don’t have an “ending” in any traditional sense of the word. Instead, they’re video games that are great for short bursts of gaming with the occasional new maps, characters, or events to participate in every few months or so. But as huge and popular these games are, does this mean we’re beginning to move away from video games that are mostly singular and conclusive experiences?
Concluding a video game can come with an array of emotions. There’s a sense of completion and satisfaction when you finally get to the point of seeing how the journey ends. You can be filled with a pang of longing and a bit of sorrow that there’s nothing more to do, except say goodbye. Or you can feel shock and anger over a conclusion you did not expect, a pay off that can feel like a colossal waste of time. Endings, especially in video games, can provoke a strong reaction from players. Far Cry 5’s two endings have made such an impression that I’m still unsure how I’m supposed to feel.