Ever since French studio Dontnod Entertainment released Life is Strange in 2015, the decision-based, story driven adventure game about a teenager who has the power to rewind time, it went on to become one of the best interactive video games of the year. By combining the supernatural with the highs and lows of being a teenager, Dontnod created a compelling episodic narrative full of characters with nuance, unexpected twists, and a hella good soundtrack of indie artists to set the mood and tone of the entire game.
Developer Deck Nine continues the legacy Dontnod Entertainment started with the new game Life is Strange: True Colors.
Today’s post is a reshare of my collaboration with The Bipolar Gamer where we both answered 5 questions about video games! Learn how we got into gaming, what game made us cry, and so much more! And after you’re done reading this, be sure to check out more from The Bipolar Gamer. Not only does he talk about video games, but he also discusses how he manages his Bipolar 2 Disorder and mental health. His posts are personal, insightful, and great to read. Don’t forget to give him a follow!
I recently had the pleasure of doing a collaboration with Simpleek. She’s also an avid gamer with a knack for writing as she creates very compelling content for her readers. I highly encourage you to check her out. What’s your favorite game of all time? TBG: Without a doubt, The Last of Us and The […]
No matter what form of entertainment you’re into we are constantly inundated with reboots of films, TV shows, and video games of originals that did well at the time they were released. There’s this sense of going back to what’s familiar, to invoke a sense of nostalgia for something that brought us a lot of joy and comfort. While it’s nice to revisit something from the past, relying too heavily on it hinders the chance for something new. But not all reboots are necessarily a bad thing when there’s a chance to approach something from a different angle. In the case of the recently announced Saints Row reboot, there’s an opportunity to present something new while keeping some things the same.
Whether you’re a gamer or not Lara Croft has been one of the most recognizable video game characters since her first introduction to gamers in 1996’s Tomb Raider, and movies based on the games, starring Angelina Jolie, followed in 2001. Crystal Dynamics’s 2013 game Tomb Raider, and published by Square Enix, sought to refresh the series by giving Lara an origin story, and serves as a wonderful entry point for those who may not have ever played a Tomb Raider game before.
Sometimes you’ll go into a video game not knowing what to expect, but give it time, and you may find the hidden jewel underneath. The 2018 game Gris by Spanish developer Nomada Studio, and published by Devolver Digital, is one of those games that will stand out in your mind as a uniquely crafted game full of beauty and emotional depth.
When I know there’s a video game I’ll want to play I rarely bother with the demo. The purpose of a demo is to sample a game you’re potentially interested in but not quite sure if you should get. But in the case of Square Enix’s upcoming Neo: The World Ends With You, the sequel to 2007’s The World Ends With You, it was too good of an opportunity to pass on getting an earlier feel of the game. From what I’ve experienced so far I’m now more than ever eager to continue playing it.
Being one step closer to finishing a video game often brings a mix of emotions. There’s excitement at finally knowing how everything ends and what the fate of your character will be, but there’s also a little bit of sadness for that end of the journey.
Playing Cyberpunk 2077 for me means deferring all main story quests in favor of doing all of the side missions to stretch out the game a little longer. Now that I’m almost done playing the game this had some unintended consequences I hadn’t thought about.
When it comes to upcoming video game releases there isn’t a lot I would buy for pre-order or on Day 1. Usually I’m very selective about what I’m willing to buy, or I’ll wait until a big games sale happens during the holiday season. But when there are games I simply have to have, one of those reasons could be because it’s a sequel to a beloved game I already played and enjoyed. There are at least two I have my eyes on for next month.
The end is nigh for Cyberpunk 2077, a video game I played since December of last year, and one of the most contentious games to ever be released in 2020. After spending about 117 hours with the video game I have experienced the game’s highs and lows and the in-between. While I’m not quite done with Night City just yet, there have been some things that stood out during the times I played.
I’ll be the first to whole heartedly admit that video games didn’t become a huge part of my life, or one of my hobbies, until 2009. I’ve mentioned this briefly in my About simpleek page and have said it many times in older posts when it was relevant. It’s probably the worst hobby to pick up when I was 24 at the time, or maybe the best, depending on how you look at it. Being at the current stage of my adult life it has gotten increasingly difficult to play all the games I want to play, even the classic ones my longtime gamer friends swear by, but I do try my best when it’s a game that really captures my attention. When Mass Effect Legendary Edition came out a few weeks ago, a remaster of BioWare’s sci-fi RPG trilogy, it should have been high on my list of games to play but I’ve been largely hesitant to buy it.