A few weekends ago I played the final episode of Life Is Strange. Many thoughts have been swirling in my head about the story and the episode itself. After giving the episode entitled Polarize a chance to sit and percolate in my brain banks for quite a bit, there’s a lot I want to discuss about it and how successful Dontnod Entertainment’s take on the episodic video game genre has wrapped up the ongoing story threads of Life Is Strange. Please read the following post with caution. There will be plenty of spoilers about Polarize. If you haven’t played the game or episode yet, it’s best to avoid reading this one until you have.
The best stories told are the ones that manage to hold and keep your attention until the very end. All writers and lover of stories know this. It’s what separates a good story from a bad or mediocre one when it remains firmly imprinted in your mind for months or even years later. Playing video games with an emphasis on story and narrative is no different. You have to have a really strong plot and characters to keep players playing. What makes a story even better to play is when you have no idea what direction it’s headed in or it’s full of surprises you never see coming. Life is Strange is one recent example of a video game that manages to keep its players engaged and invested in the story and fates of their characters.