Ever since French studio Dontnod Entertainment released Life is Strange in 2015, the decision-based, story driven adventure game about a teenager who has the power to rewind time, it went on to become one of the best interactive video games of the year. By combining the supernatural with the highs and lows of being a teenager, Dontnod created a compelling episodic narrative full of characters with nuance, unexpected twists, and a hella good soundtrack of indie artists to set the mood and tone of the entire game.
Developer Deck Nine continues the legacy Dontnod Entertainment started with the new game Life is Strange: True Colors.
Continue reading “Video Game Review: Life Is Strange – True Colors”
Interactive, point and click narrative video games are one of my favorite types to play, especially when key decisions in a game will shape how your story unfolds and ends. One of the developers who have been doing an impressive job of creating memorable stories and characters is Dontnod Entertainment. When Twin Mirror came out on December 1st I was eager to check out what new adventure the studio behind Life Is Strange and the recent Tell Me Why will be taking players on this time.
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Over the the last few months I have been going back to much older video games to pick up where I left off and finally complete them. Among those games I’ve returned to is Remember Me, a 2013 video game developed by Dontnod Entertainment and published under Capcom. I had forgotten that the studio behind the widely successful Life Is Strange series were the same people who did Remember Me seven years ago. After playing the game and beating it a few weekends ago, one of the things that stood out in my mind was the recurring theme of memories that has popped up in the French studio’s later titles.
Continue reading “The Things We Remember: Dontnod Entertainment’s Continued Fascination With Memories In Their Video Games”
How we remember things begin to get a little hazy with the passage of time and age. Details are harder to recall, or you remember moments with such clarity while the rest kind of fade into the background. Dontnod Entertainment’s recent video game Tell Me Why explores the memories we remember or the ones we like to forget. How do you move on from the past when your own mind won’t let you until you confront the truth of what really happened?
Continue reading “Tell Me Why: Memories Are A Matter Of Perspective”
The video game Life Is Strange 2 drew to a close with the release of its final episode last week. The way the story ends is dependent on the choices you have made throughout all 5-episodes of the game, similar to the original Life Is Strange. No matter which ending you get, it’s just about guaranteed you’ll be affected by it in some way and it’s a testament to how strong the writing and characterizations have been in this second outing.
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One of the biggest reasons I got into gaming are the well-crafted stories behind the cool graphics and fun gameplay. Stories with an emotional heartbeat and memorable moments that will remain with you even after the last credits have rolled. It’s a connection I seek out in much of the video games I play. So what do you do when you encounter a game that has a potentially mind blowing story, but to get there, you have to slog through gameplay that’s less than what you expected?
Continue reading “Overlooking Gameplay Mechanics: Is The Story Enough To See A Video Game To The End?”
Video games are often a form of escapist entertainment. We play to have fun, lead lives that are different from our own, and forget our real world problems for a little while. But what happens when you combine fictional stories with today’s commentary about current events? Can we still view these games as pure fun and escapism when these messages, subtle or overt, become unabashed in their intention to drive a point home?
Continue reading “Making A Statement: Political And Social Commentary In Video Games”
When Dontnod Entertainment released Life Is Strange back in 2015, it became the unexpected hit that invited gamers to get swept up in the friendship between Max Caulfield and Chloe Price, while helping them uncover the mystery behind popular girl Rachel Amber’s disappearance. However you choose to end Max and Chloe’s story, Life Is Strange is a complete game. But for developer Deck Nine, there’s still another story that hasn’t been told—the story of Chloe and Rachel.
Continue reading “Life Is Strange – Before The Storm: An Intimate Portrait Of Teen Angst, Love, and Tragedy”
A few weekends ago I played the final episode of Life Is Strange. Many thoughts have been swirling in my head about the story and the episode itself. After giving the episode entitled Polarize a chance to sit and percolate in my brain banks for quite a bit, there’s a lot I want to discuss about it and how successful Dontnod Entertainment’s take on the episodic video game genre has wrapped up the ongoing story threads of Life Is Strange. Please read the following post with caution. There will be plenty of spoilers about Polarize. If you haven’t played the game or episode yet, it’s best to avoid reading this one until you have.
Continue reading “The Butterfly Effect: Final Thoughts On Life Is Strange”
The best stories told are the ones that manage to hold and keep your attention until the very end. All writers and lover of stories know this. It’s what separates a good story from a bad or mediocre one when it remains firmly imprinted in your mind for months or even years later. Playing video games with an emphasis on story and narrative is no different. You have to have a really strong plot and characters to keep players playing. What makes a story even better to play is when you have no idea what direction it’s headed in or it’s full of surprises you never see coming. Life is Strange is one recent example of a video game that manages to keep its players engaged and invested in the story and fates of their characters.
Continue reading “The Element Of Surprise: The Episodic Storytelling Approach Of Life Is Strange”