Ever since French studio Dontnod Entertainment released Life is Strange in 2015, the decision-based, story driven adventure game about a teenager who has the power to rewind time, it went on to become one of the best interactive video games of the year. By combining the supernatural with the highs and lows of being a teenager, Dontnod created a compelling episodic narrative full of characters with nuance, unexpected twists, and a hella good soundtrack of indie artists to set the mood and tone of the entire game.
Developer Deck Nine continues the legacy Dontnod Entertainment started with the new game Life is Strange: True Colors.
The first time I kept a journal was back when someone had bought me a Mickey Mouse diary. Back when girls called the records of their innermost thoughts a diary, and began each entry with “Dear Diary”. I was around middle-school aged and it was the type of diary that had a lock and key to open it. I didn’t know it at the time but opening that diary for the first time and seeing the blank pages within, waiting to be filled with my own thoughts, gave me a thrill before I even knew writing was something I would come to enjoy as I got older.
I’ve obviously since graduated from Mickey Mouse diaries, and the kind of words I put in journals now are a lot more thoughtful and meaningful than, “Matt said something funny today.” But what hadn’t stopped from the first time I was gifted that diary all those years ago was my love of collecting beautiful new journals for writing.
Today’s post is a reshare of my collaboration with The Bipolar Gamer where we both answered 5 questions about video games! Learn how we got into gaming, what game made us cry, and so much more! And after you’re done reading this, be sure to check out more from The Bipolar Gamer. Not only does he talk about video games, but he also discusses how he manages his Bipolar 2 Disorder and mental health. His posts are personal, insightful, and great to read. Don’t forget to give him a follow!
I recently had the pleasure of doing a collaboration with Simpleek. She’s also an avid gamer with a knack for writing as she creates very compelling content for her readers. I highly encourage you to check her out. What’s your favorite game of all time? TBG: Without a doubt, The Last of Us and The […]
Of all the video games to come out of the 2021 season Neo: The World Ends With You is by far the highest on my list of games I’ve been looking forward to play. Now that the game is fully released, I have spent a good many hours diving back into Shibuya and the Reapers’ Game.
No matter what form of entertainment you’re into we are constantly inundated with reboots of films, TV shows, and video games of originals that did well at the time they were released. There’s this sense of going back to what’s familiar, to invoke a sense of nostalgia for something that brought us a lot of joy and comfort. While it’s nice to revisit something from the past, relying too heavily on it hinders the chance for something new. But not all reboots are necessarily a bad thing when there’s a chance to approach something from a different angle. In the case of the recently announced Saints Row reboot, there’s an opportunity to present something new while keeping some things the same.
Whether you’re a gamer or not Lara Croft has been one of the most recognizable video game characters since her first introduction to gamers in 1996’s Tomb Raider, and movies based on the games, starring Angelina Jolie, followed in 2001. Crystal Dynamics’s 2013 game Tomb Raider, and published by Square Enix, sought to refresh the series by giving Lara an origin story, and serves as a wonderful entry point for those who may not have ever played a Tomb Raider game before.
Sometimes you’ll go into a video game not knowing what to expect, but give it time, and you may find the hidden jewel underneath. The 2018 game Gris by Spanish developer Nomada Studio, and published by Devolver Digital, is one of those games that will stand out in your mind as a uniquely crafted game full of beauty and emotional depth.
When I know there’s a video game I’ll want to play I rarely bother with the demo. The purpose of a demo is to sample a game you’re potentially interested in but not quite sure if you should get. But in the case of Square Enix’s upcoming Neo: The World Ends With You, the sequel to 2007’s The World Ends With You, it was too good of an opportunity to pass on getting an earlier feel of the game. From what I’ve experienced so far I’m now more than ever eager to continue playing it.
The feeling you get when you reach the end of a video game can be exciting and satisfying. Or unsatisfying if the ending wasn’t what you expected. After spending seven long months on Cyberpunk 2077, I witnessed one of many possible endings the story could have. While the ending I got had some really good moments, it wasn’t the emotional payoff I had hoped it would be. I’ll try to keep my discussion of the game as spoiler free as possible.
Being one step closer to finishing a video game often brings a mix of emotions. There’s excitement at finally knowing how everything ends and what the fate of your character will be, but there’s also a little bit of sadness for that end of the journey.
Playing Cyberpunk 2077 for me means deferring all main story quests in favor of doing all of the side missions to stretch out the game a little longer. Now that I’m almost done playing the game this had some unintended consequences I hadn’t thought about.