Saints Row Reboot: Why I’m Okay With A Game Reset

No matter what form of entertainment you’re into we are constantly inundated with reboots of films, TV shows, and video games of originals that did well at the time they were released. There’s this sense of going back to what’s familiar, to invoke a sense of nostalgia for something that brought us a lot of joy and comfort. While it’s nice to revisit something from the past, relying too heavily on it hinders the chance for something new. But not all reboots are necessarily a bad thing when there’s a chance to approach something from a different angle. In the case of the recently announced Saints Row reboot, there’s an opportunity to present something new while keeping some things the same.

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Cyberpunk 2077: A Video Game That Could Have Been So Much More

The feeling you get when you reach the end of a video game can be exciting and satisfying. Or unsatisfying if the ending wasn’t what you expected. After spending seven long months on Cyberpunk 2077, I witnessed one of many possible endings the story could have. While the ending I got had some really good moments, it wasn’t the emotional payoff I had hoped it would be. I’ll try to keep my discussion of the game as spoiler free as possible.

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Waiting For The Next Job: The Downside Of Finishing Nearly All Side Quests In A Game

Being one step closer to finishing a video game often brings a mix of emotions. There’s excitement at finally knowing how everything ends and what the fate of your character will be, but there’s also a little bit of sadness for that end of the journey.

Playing Cyberpunk 2077 for me means deferring all main story quests in favor of doing all of the side missions to stretch out the game a little longer. Now that I’m almost done playing the game this had some unintended consequences I hadn’t thought about.

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Cyberpunk 2077: Closing In On The End

The end is nigh for Cyberpunk 2077, a video game I played since December of last year, and one of the most contentious games to ever be released in 2020. After spending about 117 hours with the video game I have experienced the game’s highs and lows and the in-between. While I’m not quite done with Night City just yet, there have been some things that stood out during the times I played.

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One Hundred Percent Completion: Finishing And Unlocking Everything In A Game

The longer I play video games the more I realize I can’t recall a time where I have ever finished a game at 100 percent. There have definitely been games where I completed the main story and even did almost all of the side quests. But being able to boast about finding every collectible there is, unlocking every secret tucked away in a level, it’s not something I can put a claim on.

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Walk This Way: Turning Night City Into My Very Own Fashion Photo Shoot In Cyberpunk 2077

As CD Projekt Red’s Cyberpunk 2077 continues to be mired in lawsuits and new issues with the game, I have continued my journey through Night City undeterred. Playing as the mercenary V I have tackled the plethora of side jobs the game has, while leveling up and raising V’s street cred. An open world game as big as Cyberpunk 2077 is you’re bound to get lost in it, and spend more time doing other things instead of really playing the game. Cyberpunk 2077’s photo mode has served as the biggest distraction of all but one I come back to every time I play.

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Welcome To Night City: First Impressions On Cyberpunk 2077

CD Projekt Red’s newest video game Cyberpunk 2077 was the anticipated game on almost every gamer’s wish list. When it finally came out on December 10, 2020 it was revealed to be a buggy and nearly unplayable game for most players, especially if you were playing it on the last gen consoles and not the latest ones. As unexpectedly contentious as Cyberpunk 2077 has been since its release, I had the opportunity to play some of it during the holiday break I had in December on my Xbox One console. What I’ve experienced so far has been fun and enjoyable in spite of the game’s flaws.

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Video Game Review: Twin Mirror

Interactive, point and click narrative video games are one of my favorite types to play, especially when key decisions in a game will shape how your story unfolds and ends. One of the developers who have been doing an impressive job of creating memorable stories and characters is Dontnod Entertainment. When Twin Mirror came out on December 1st I was eager to check out what new adventure the studio behind Life Is Strange and the recent Tell Me Why will be taking players on this time.

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The Things We Remember: Dontnod Entertainment’s Continued Fascination With Memories In Their Video Games

Over the the last few months I have been going back to much older video games to pick up where I left off and finally complete them. Among those games I’ve returned to is Remember Me, a 2013 video game developed by Dontnod Entertainment and published under Capcom. I had forgotten that the studio behind the widely successful Life Is Strange series were the same people who did Remember Me seven years ago. After playing the game and beating it a few weekends ago, one of the things that stood out in my mind was the recurring theme of memories that has popped up in the French studio’s later titles.

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The Complexity And Surprise Of The Witcher 2: The Assassins Of Kings

Making the most out of a crap year means retreating into the things that give you a measure of joy and escape. Being stuck at home a lot of the time has encouraged me to revisit video game backlogs and select games I’ll want to pick up again after not touching some of them in months or years. When I’m able to fully focus my attention on one game I accomplish a lot. Recently I finished playing The Witcher 2: The Assassins of Kings, and I’m thoroughly impressed with the work CD Projekt Red had put into this 2011 game.

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