The end is nigh for Cyberpunk 2077, a video game I played since December of last year, and one of the most contentious games to ever be released in 2020. After spending about 117 hours with the video game I have experienced the game’s highs and lows and the in-between. While I’m not quite done with Night City just yet, there have been some things that stood out during the times I played.Continue reading “Cyberpunk 2077: Closing In On The End”
The longer I play video games the more I realize I can’t recall a time where I have ever finished a game at 100 percent. There have definitely been games where I completed the main story and even did almost all of the side quests. But being able to boast about finding every collectible there is, unlocking every secret tucked away in a level, it’s not something I can put a claim on.Continue reading “One Hundred Percent Completion: Finishing And Unlocking Everything In A Game”
As CD Projekt Red’s Cyberpunk 2077 continues to be mired in lawsuits and new issues with the game, I have continued my journey through Night City undeterred. Playing as the mercenary V I have tackled the plethora of side jobs the game has, while leveling up and raising V’s street cred. An open world game as big as Cyberpunk 2077 is you’re bound to get lost in it, and spend more time doing other things instead of really playing the game. Cyberpunk 2077’s photo mode has served as the biggest distraction of all but one I come back to every time I play.
CD Projekt Red’s newest video game Cyberpunk 2077 was the anticipated game on almost every gamer’s wish list. When it finally came out on December 10, 2020 it was revealed to be a buggy and nearly unplayable game for most players, especially if you were playing it on the last gen consoles and not the latest ones. As unexpectedly contentious as Cyberpunk 2077 has been since its release, I had the opportunity to play some of it during the holiday break I had in December on my Xbox One console. What I’ve experienced so far has been fun and enjoyable in spite of the game’s flaws.
Interactive, point and click narrative video games are one of my favorite types to play, especially when key decisions in a game will shape how your story unfolds and ends. One of the developers who have been doing an impressive job of creating memorable stories and characters is Dontnod Entertainment. When Twin Mirror came out on December 1st I was eager to check out what new adventure the studio behind Life Is Strange and the recent Tell Me Why will be taking players on this time.
Over the the last few months I have been going back to much older video games to pick up where I left off and finally complete them. Among those games I’ve returned to is Remember Me, a 2013 video game developed by Dontnod Entertainment and published under Capcom. I had forgotten that the studio behind the widely successful Life Is Strange series were the same people who did Remember Me seven years ago. After playing the game and beating it a few weekends ago, one of the things that stood out in my mind was the recurring theme of memories that has popped up in the French studio’s later titles.
Making the most out of a crap year means retreating into the things that give you a measure of joy and escape. Being stuck at home a lot of the time has encouraged me to revisit video game backlogs and select games I’ll want to pick up again after not touching some of them in months or years. When I’m able to fully focus my attention on one game I accomplish a lot. Recently I finished playing The Witcher 2: The Assassins of Kings, and I’m thoroughly impressed with the work CD Projekt Red had put into this 2011 game.
When you’re playing any video game and you’re looking to tick off a number of quests from your to-do list, you highlight the quest you’re in the process of finishing and then consult the in-game map to know exactly where you need to go to get to your destination. Most maps are straight-forward and allows you to place a marker at or near the area you want to be. But when a map is poorly designed or just too damn difficult to understand, then it makes your task much harder to complete.
How we remember things begin to get a little hazy with the passage of time and age. Details are harder to recall, or you remember moments with such clarity while the rest kind of fade into the background. Dontnod Entertainment’s recent video game Tell Me Why explores the memories we remember or the ones we like to forget. How do you move on from the past when your own mind won’t let you until you confront the truth of what really happened?
The constant plight of gamers has always been having too many games and so little time to play them in. Games will be partially started or not started at all. Many of them are in various stages of progress, and you’re lucky if you ever actually finish a single one. Completing a video game has always been a cause for celebration for me because I take a really long time to play one. A video game I had the honor of finishing was Gone Home on the Xbox One from The Fullbright Company, and it was one of those games you don’t know what to expect.