In all the time I have become a gamer, I learned I’m pretty selective about which games I’ll play or invest time and money on. While everyone may be playing the next hot game release to hit the shelves, I’ll be sitting on the other side of the fence either not particularly interested in the title or I’ll have some interest in it but not enough to get the game on Day 1. Video games are an expensive hobby and I’m not willing to buy every single game everyone seems to be talking about. This also helps control my backlog a bit. Not by much, but at least I’m not too bad off on the games in my possession that I may or may not ever play. When the calendar finally flipped to March, my excitement kicked in for the one, rare game I’ll never hesitate to throw my money at before or on release day––Mass Effect.
Christmas is my favorite holiday of the year. The smell of pine in the air as trees are being sold on the sidewalks. The lights and decorations brightening up a window display or cozy home. The presence of family and friends as you eat and exchange presents by the Christmas tree. It’s a magical time, but sometimes I can’t help but wonder what it might be like to experience Christmas in my favorite video game or book. In the spirit of the holiday season, I’ve listed a few fictional worlds I wouldn’t mind spending Christmas at.
All good things must come to an end and this phrase couldn’t be more true when it comes to playing my favorite RPG Dragon Age: Inquisition. Last month, I finished up what remained of the extra content Bioware released for their 2014 hit video game. Spending more extra hours on Inquisition is something I can’t complain about if it gives me more time with my Inquisitor and the characters I have grown to love. Whether the DLC is worth the extra money to spend on is a matter of perspective.
I don’t proclaim myself to be a fashion expert, but I have an appreciation for well put together styles, color combinations, and tasteful accessorizing. Everyone’s personal style will be different and we all have our own idea of what fashion means to us. It’s a form of creative expression and the first impression we get when we meet someone. I have mentioned it many times before that while I’m a geek at heart, my fashion choices don’t outwardly show my geeky enthusiasm. I may admire a Lara Croft T-shirt worn by a friend, but I won’t wear one myself. I may think a piece of geeky jewelry looks cool, but still not feel compelled to wear them with my clothes. My style is simple, classic, and extremely feminine with dashes of floral prints paired with comfy leather boots. When Bioware hosted a fashion show at this year’s PAX Prime in Seattle to reveal a new line of geek clothes, I fell in love at first sight.
There’s always that one video game or series you’ll love and cherish until the end of your days. To have and to hold, in sickness and in health––you get the idea. When a game has more story left to tell, like RPGs, the current trend in video games is to release DLC. Regardless of what your feelings are with this business practice, if you love the game enough you’ll most likely drop down the money to extend your gaming experience with a game you love. But what happens when you’re halfway into a DLC you purchased and you can’t bring yourself to finish it? Does this mean you’ve fallen out of love with the video game? Not exactly, but it may indicate your game has made you too tired to play it.
A key component in video games or any kind of media we enjoy to partake in begins with a writer and a story. The characters and the world they exist in wouldn’t be possible without one person or a team of people in the writer’s room brainstorming and building the kind of stories they wish to see. In order for a story to have life, you’ll need to know the history of the world you’re creating, the personal struggles and triumphs of your characters, or the current issues concerning their world. Playing video games tend to reveal most of what you need to know as you experience the game. The rest that isn’t central to the story often wind up in a game codex.
My first introduction with Bioware games started with Dragon Age: Origins. I immediately got swept up in the idea of choices, how your choices affect the world around you, and having the ability to build bonds of friendship or romance with key companions in your game. Some characters will have you sit up and take notice, like Alistair of Origins did for me, and other characters will easily have you forgetting them just as soon as you met them. It wasn’t always love at first sight between Cullen and I, but that all changed when he became a key supporting character and romance option for Dragon Age: Inquisition.
There comes a time in every convention goer’s life where you’ll want to expand your attendance beyond the local ones in your area. I’ve been a regular at New York Comic Con for the last few years now, and as much fun and convenient as it is to go to this geek/nerd oasis every year, I’m always looking for new experiences and places to explore. Two weekends ago, I finally expanded my convention going experience by going to PAX East in Boston for the first time ever.
The moment of truth has finally arrived to close out February––I finished Dragon Age: Inquisition! Final hours clocked in are at 180+ and reaching the end has been epic. It has been a few weeks since I’ve beaten the game, but there’s so much I want to say about it. Like all my progress reports, I’ll give a brief overview of my playthrough and my thoughts surrounding them which will contain some spoilers.
One of the first things I do whenever I continue my current game of Dragon Age: Inquisition is to take a mental note of where my progress is at. I go over everything in my mission log with a fine tooth comb type of precision and I also bring out the game guide to aid me in my endeavors to get the most out of my game. I’ve already made peace with the fact that my first run with the game won’t be perfect, as some side quests have slipped through the cracks either by my own error or unavoidable glitches, but nearly perfect is still good enough for me.