Almost everyone owns a smartphone. An entire life, both personal and professional, resides in that slim glowing gadget in your hand. We use apps to manage our day-to-day or to keep us occupied when you’re stuck on a semi-long commute to work on a bus or train. When game apps, especially free to download ones, were a huge thing in the early days of smartphones, it was the kind of mindless distraction you wanted to have with a tap of a finger. Angry Birds, Candy Crush, and Fruit Ninja were among the earlier app games that were simple to play in 10 to 20 minute bursts. It achieved the goal these games were meant to do––make the time go faster when you’re in the middle of a not so fun task or situation. Now we’re overwhelmed by so many similar game apps that it’s hard to keep track of. Over time, you become less invested in these game apps until they start collecting digital dust on your phone from lack of use. I’ve come to the conclusion that I don’t really want to own mindless simplistic apps that serves no real purpose in my daily life. I needed an app game that’s entertaining but with a purpose. This is when Duolingo entered my digital life.
This week’s post is a bit of a rarity on the site, but I interview my good friend and published book author Kait Gamble! Kait is the co-creator of a new mobile app game called PAWS. PAWS is developed by x4pe Studios. What is PAWS? Read my interview with Kait to find out! Follow x4pe on Twitter, Facebook, and Instagram for the latest on PAWS or any future projects by the studio.
Last week I wrote about my own personal disinterest and investment in most app games you download to your smart phone. I rarely use my phone to play games on it and the few I have decided to keep are most likely wasting space on the low chance I may actually feel like playing some of these again. I pretty much swore to myself I wouldn’t download another app game again until a very close friend of mine convinced me to give Neko Atsume a shot.
Trends are funny things to predict. Companies and developers release a product or game thinking they have a huge hit on their hands only to discover, after the release date, that it’s anything but a hit. Others quietly release something without a ton of marketing leading up to its launch date and find it has become a nationwide or even global phenomenon. The recent release of Pokemon Go for Android and iOS devices has brought forth an accidental perfect storm of utilizing the ever popular casual gaming app market and blending it together with a well-known and ongoing franchise that is Pokemon.
Check out my guest post on Game Delver. I review Temple Run, and discuss the game mechanics of running, running, and some more running!
Games have expanded beyond just the console and PC. We see more games being developed for iPhone,
Android, iPad, iPod, or whatever your tech gadget of choice may be. Touch screens make interacting with
a game better than ever, especially the quality of graphics our current technology is capable of. Not many
of us are console or PC gamers, but there is a market for casual gamers. In our technologically fast-paced
world, we pass the time at a doctor’s office or waiting in line at the bank by playing a simple game on our
phones we can go back to at any time without it being particularly time consuming. The simplest games
may not seem attractive at first glance, but give it a shot, and you find it’s highly addictive. The first Temple
Run is that game for me. While everyone is now onto Temple Run 2, Imangi Studios’ follow…
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