Anticipating the release of a brand new video game is the equivalent of what a child waiting for Christmas Day feels like—eager and a little impatient. You just want the day to arrive so you can unwrap that new game and start playing it immediately. Developers will tease and drop as many or as little details as possible to keep excitement high until release day arrives. But when an official announcement is made that the video game you have been waiting for has to be delayed by two or five months, you’ll be faced with crushing disappointment until you realize this could be the best thing to (hopefully) happen to the video game.
Last week two of the most highly anticipated video games of the year, Final Fantasy VII Remake and Cyberpunk 2077, had to push back their targeted release dates to spend more time perfecting the games until they were truly ready for the masses to play. Cyberpunk 2077 is the game I’m most excited for ever since it was announced a few years back, and when the full trailer was unveiled at E3 last year with special guest Keanu Reeves also being revealed he’ll be a character in the game.
CD Projekt Red’s involvement in the making of Cyberpunk 2077 and their lofty goals to make this a very intricate and sprawling open world RPG with a branching narrative in a similar vein as BioWare’s Mass Effect and Dragon Age series is enough for me to have really high hopes that this video game will be a winner. Hearing about the delay from an April release to a September one is disappointing, don’t get me wrong, but it has increased my faith in the studio that they are being very careful about making sure this game doesn’t make the mistake of launching before it’s ready.
We’ve already seen plenty of examples of video games being released prematurely with too many bugs or incomplete story narratives that are added onto the game later as patches. Mass Effect: Andromeda, Anthem, and Final Fantasy XV are among some of the video games that would have done better with a longer development cycle. Rushing to meet a game’s release date is not only ruining the gameplay experience for the players who expect to play a near perfect game, but it’s also hurting the reputation of studios who may have been seen as the gold standard of creating amazing games.
I respect game developers and studios who admit that maybe they need more time to get something right and are committed to doing just that. They want to deliver on the promise of a good game and not let their fans down. The most passionate gamers have proven they will spend a little more money on a video game if it’s well worth their time and investment. Give gamers a poorly made game that’s nearly unplayable and you will only serve to frustrate and lose the trust of your fans with bad executive decisions and miscalculations on what you think the game can and can’t do.
While I was hoping I would play Cyberpunk 2077 much sooner after placing a pre-order on it last year, I’m content with waiting for that new September launch date. Besides, this is the perfect opportunity to focus on the other games in my current backlog and to indulge in other side projects before Cyberpunk 2077 becomes my whole world for the next few months!
Have there been video games you were glad they were delayed? Did you think the video game was at its best because of the delay?