When Boss Fights Aren’t Difficult, Just Annoyingly Long

When you play video games long enough, you become acquainted with fighting all types of boss fights. Easy boss fights. Average boss fights. Damn hard, WTF boss fights. Gamers will know and learn them well. Most video games aren’t complete with at least one major boss fight at the end of each level. Gamers come in always anticipating and expecting them. What will this boss fight be like? What strategy do I need to execute to get the best result at defeating the boss? Sometimes it’s almost easy to figure out your opponent’s go-to moves and attacks and then adjust accordingly. But once you figure out what you need to do, a fight should be quick and easy to get through, right? Not always, as I learned when fighting against the Cardinal boss in Mass Effect: Andromeda.

Continue reading “When Boss Fights Aren’t Difficult, Just Annoyingly Long”