Scarecrow Samurai – An Indie Game In Development

Indie games have proven to be serious business next to the big wig, mainstream games from well known developers like Valve, Bioware, or 2K Games to name a few. If the indie developers have passion for their project and a good idea, then it is possible to make a great game on little to no budget at all. The reward is the hope that a free-to-play indie game will catch on and become popular enough with players along the same vein as perhaps the Angry Birds franchise?

A few days ago, I received a pretty detailed message from Milisav Bankovic, lead designer and artist of Kobayaghi Industries. He asked if I can write a short post about a project their company is doing called Scarecrow Samurai.

Scarecrow Samurai (Image taken from http://kobayaghi.com/games)
Scarecrow Samurai (Image taken from http://kobayaghi.com/games)

The game is set in Japan where you play as a scarecrow samurai that needs to protect the very first wheat crop planted in Japan from being destroyed by an evil warlord known as Kobayaghi. It’s a game that is currently being developed as a free-to-play Android and online browser game. The game has plenty of different features. The following is what Mr. Bankovic has detailed in his message about the game:

Game Features:

– Play as a scarecrow-samurai demon in Android and free-to-play browser game. Point and click on enemies or in their vicinity to attack them.
– Each level brings new types of enemies and possibilities for upgrades.
– Different climate conditions follow the change of seasons.
– Night missions.
– Ability to summon your sidekick (NPC).
– Special skills/powers.
– Boss fights.
– Introduction to every level.
– Animated cinematics with narration.
– Original score.
– English and Japanese language option.

If you are interested in reading more about their game and to get a quick preview of Scarecrow Samurai, visit their Kickstarter page here. If you like what you see, you can help fund the game at the Kickstarter page by pledging at least $1. Their goal is to reach $6,000 by December 28.

The game has promise from what I have seen on their page. I’m also liking their concept of breaking up the levels into seasons, where your character gets to defeat different enemies during that season. Once the season ends, you will have to do a boss fight. It’s definitely an indie game to keep an eye on.

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